Environment Modeler, In Game Cinematics - Temp

Blizzard Entertainment    Irvine, CA
Job Description
Temporary, Contract

Blizzard Entertainment is looking for a well-rounded Temporary 3D Game Environment artist to work with its In-Game Cinematics team. This artist must have skills to work well within a team and be able to make solid decisions with regards to asset creation and design. This person will be responsible for learning our pipeline and creating assets that work cleanly within the pipeline with minimal supervision. The ideal candidate is self-motivated, has a “do whatever it takes attitude, and continuously seeks to improve their own skills and abilities as well as the team’s pipeline with regards to 3D asset creation.

Requirements:

Hard Skills:

  • Ability to model, sculpt and texture amazing hard-surface and organic 3D assets with or without concepts.
  • Able to model efficiently to hit polygon budgets while hitting the look required for high end in-game cinematics.
  • Efficient and clean UVW mapping and mesh retopology skills.
  • Ability to create concepts and demonstrate ideas by kit-bashing game team assets and doing quick paint-overs in Photoshop.
  • Excellent design and compositional skills.
  • Soft Skills:

  • Able to keep up with the fast pace of In-Game Cinematics production.
  • Capable of hitting the art styles of the different Blizzard IP’s.
  • Communicates priorities to leads/supervisor/producers and the team for developing clear work plans.
  • Self-tasking, good communication skills, and a great team-player attitude.
  • Able to filter and evaluate constructive criticism on a professional level.
  • Familiarity with game development and/or cinematic pipelines.
  • Maintain production schedule and/or communicate any concerns.
  • Provide ideas to better tools/pipeline/workflows and provide feedback for new technology.
  • Able to demonstrate a high level of professionalism and initiative, autonomy and self-sufficiency.
  • Pluses:

  • Strong foundation in the traditional arts
  • AAA lighting ability
  • Character modeling and sculpting abilities
  • Thorough knowledge of game engines and their peripheral tools
  • Special Instructions for Applicants (Demo or samples required, Design Questions, etc.):

    Resume, Demo Reel and Shot Breakdown required.

    Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!

    We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.


    Tue, 12 Mar 2019 00:31:20 GMT

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