Outsource Supervisor, Props - TEMP

Blizzard Entertainment    Irvine, CA
Job Description
Temporary, Contract

Tracer, Winston, Pharah, Hanzo… these are just a few of the memorable heroes that inhabit our world. Our talented artists put their heart and soul into bringing these unique and visually stunning characters to life, and their ranks are growing. We want to meet an Outsource Supervisor ready to step up and break new ground in the Overwatch universe.

Your broader experience with game development and the character pipeline will help you work collaboratively with designers, concept artists, technical artists and animators to ensure that you are always putting gameplay first when it comes to developing amazing characters.

In short, you’ll be part of a close-knit, collaborative community of artists, engineers and designers whose sole goal is to make a truly epic and immersive game experience.

Sound fun? If you’re up to the challenge, we want to hear from you!

Blizzard is looking for a highly motivated and talented Environment Prop Supervisor to join its Overwatch art team in Irvine, California. This is a temporary position that combines hands-on art direction and content creation across a wide range of environment assets. We are searching for the type of artist who can give precise and constructive visual input, as well as implement feedback to direct external artists and guide them to successful results.

Do you have strong visual direction and communication skills that can help you guide and provide detailed feedback to external art vendors? Are you an experienced and flexible artist who can complete paint-overs and clarifying break-out sketches as well as collaborate with modelers and riggers to make final edits? Do you thrive on collaborating with environment artists to build and grow relationships and help identify art needs? If you are ready to add your passion to a close-knit, collaborative community of artists, engineers and designers who are working together to shape the growing world of Overwatch, please read on.

Responsibilities

  • Work with the development team’s art and production leadership to guide outsource assets from concept to production to final implementation
  • Manage asset prep packages; track assets in production
  • Superior eye for light, shade, color, and detail in creating texture maps
  • Iterate and create 3D game assets with production artists via prototyping and group critique
  • Helping to organize critique and feedback
  • Requirements

  • Shipped at least 1 game
  • Strong technical 3D aptitude
  • Familiar with the game development process
  • Superior eye for light, shade, color, and detail in creating texture maps
  • Able to work with team leads, external vendors
  • Strong Maya and Photoshop skills
  • Experience with game editors and debug tools
  • Familiarity with Overwatch
  • Plus:

  • 2d concept ability
  • Submission / Portfolio Materials

  • Cover Letter is preferred
  • Portfolio and / or reel demonstrating relevant artistic skills required
  • Only online artwork submissions will be accepted (e.g. website, blog or online album).
  • Must be willing to complete an art test if requested to do so
  • Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work/life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunities for professional growth. Our people are everything, our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences ever. Join us!


    Wed, 30 Jan 2019 06:45:26 GMT

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