Senior Animator

Blind Squirrel Entertainment Inc    Santa Ana, CA
Job Description

ESSENTIAL DUTIES AND RESPONSIBILITIES

  • Apply hand key animation techniques to create loop-cycles, in-game animations, and cinematic sequences based on the animation requirements, style direction and feedback.
  • Implement animations into the project’s engine with full ownership of your work
  • Work with multiple departments such as Art, Design and Code to complete tasks
  • Create Animations that serve as a benchmark and inspire others
  • Take animations from conceptualization to shipping without direction if necessary
  • Work closely with other departments to ensure art supports a gameplay-first player experience
  • Support Art Director and Lead Animator in executing on visual direction for animations
  • Foster and maintain effective relationships inside and outside the art department
  • Come up with innovative ways to solve problems quickly to unblock other teams
  • Make Animations optimized for performance as well as quality
  • Clean-up motion capture data or improve existing animation
  • Debug and troubleshoot gameplay animation issues
  • Take on additional responsibilities on a project need basis
  • Continue building your skills learning new software and studying industry trends, and traditional art
  • QUALIFICATIONS

    To perform this job successfully, the employee must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

    Experience:

  • 5+ years creating professional animations in the video game industry
  • Shipped at least one AAA title or mobile video game as a Senior Animator
  • Strong demo reel exhibiting realistic performances, stylized motion, fundamental principles, acting, timing, and subtlety
  • Animated with industry standard programs: 3ds Max, Maya, or Motion Builder
  • General knowledge of using game engines like Unreal, Unity, or CryEngine
  • Education:

    Bachelor’s Degree in 3D Animation or relevant industry experience

    Other Skills and Abilities:

  • Possesses basic knowledge in one or more related disciplines – illustration, modeling, or rigging
  • Ability to exhibit solid planning and processes for creating hand key animation from scratch.
  • Experience with creating in-engine state machines, flow control, and triggerable animations set-ups within Unreal or Unity.
  • 2D animation experience is a plus
  • A passion for video games, and knowledge of the newest games on the market

  • Tue, 12 Mar 2019 00:29:44 GMT

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