Technical Designer Associate

Cubic Corporation    Orlando, FL
Job Description

Job Summary: The Technical Designer Associate is an all-around designer who is responsible for designing and creating a variety of 2D and 3D projects. Technical designers are part programmer and part designer and are responsible for actually implementing the majority of the gameplay in projects. They are the middleman between the programming and design departments. Duties can include writing system specification documents, designing systems, writing scripts, mocking up user interfaces, menus, and gameplay examples. This position typically works under general supervision and direction. Incumbents of this position will exercise some decision-making authority.

Essential Job Duties and Responsibilities:

  • Develop game content using C++ programming or UE4 blueprints
  • Work in a highly collaborative environment focusing on agile development and cross discipline communication
  • Create and maintain design and technical documentation for use throughout entire production cycle
  • Analyze, design, develop, document, implement, maintain, adapt and modify assets and game engine scripts for a 3D immersive interactive training simulation application
  • Participate as a key member of a co-located, multi-company, integrated team performing software development and Integrated Multi-Media Instruction (IMI) development tasks
  • Work with artists, software engineers, and other content developers to ensure proper implementation according to system specifications
  • Create and revise levels to meet design and functionality specifications and ensuring a high level of optimization while delivering to the highest level of fidelity
  • Iterate on features and implementations for usability and runtime optimization
  • Support LCS and other IMI subject matter experts by integrating data elements into Game Engine run-time environment
  • Coordinate with artists, animators, sound engineers and other game content developers to create and implement cut-scenes and in-game cinematics
  • Agile based planning and estimating for assigned tasks and objectives
  • Analyze functional/performance specifications for products
  • Help integrate and train for any new systems, tools, or processes
  • Develop, implement, and manage game content within budget and achieve performance requirements
  • Ensure configuration management is maintained for all game content developer team work products
  • Participate in peer reviews for correctness, adherence to the design concept and to user standards, and for progress in accordance with schedules
  • Work with Quality Assurance and System Test to maintain standards and resolve issues that arise
  • Identify and resolve technical issues during development
  • Participate in general content integration and work with other developers to optimize integration processes
  • Coordinate with technical and instructional team members to resolve quality assurance issues

Minimum Job Requirements:

Four year degree (Computer Science, Software Engineering, Game Art, Game Design, Game Programming or similar area) with no experience or three years of experience in a Game Designer Field in lieu of degree

Experience is required in two or more of the following areas: game programming, visual and traditional scripting (C++ or Blueprint/Kismet preferred in areas of AI, weapons, items, objects, particles, vehicles, scenario), level design, scenario creation, cinematics development, and Audio Simulation (aural environmental cueing). Unreal Engine 4 experience is preferred but Unreal 3/UDK, CryEngine, Unity and other competitive gaming engines can be substituted. Strong analytical and problem-solving skills are required. Good interpersonal and team-oriented skills are required. Flexibility and ability to adapt to quickly changing circumstances and work priorities in a timely manner is necessary. Familiarization with Agile or Iterative software development methods and work processes is desired. Ability to perform technical writing in order to describe software requirements including diagrams is desired. Experience with real time simulation and/or military training applications is beneficial. Working knowledge of UML/OMT (Unified Modeling Language & Object Model Template) is beneficial. The ability to understand abstract concepts in order to apply solutions to real training needs and requirements. Position is for a Cleared location-Must be a US Citizen

The description provided above is not intended to be an exhaustive list of all job duties, responsibilities and requirements. Duties, responsibilities and requirements may change over time and according to business need.

Worker Type:

Employee

Thu, 12 Sep 2019 15:48:12 GMT

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